PvP Current Guide
Current PvP behavior in the SignalHash TON rewards game: Meteorite counters, Rain pressure, Bunker protection, Hospital recovery, and VHS responses.
PvP Is Predictable Pressure
Current SignalHash PvP is built around predictable impact inside the TON rewards game. Attacks should matter, but defenses should also have clear counterplay.
PvP gives the Telegram mini-app more than a passive mining loop: players can pressure rivals, defend position, and respond to negative effects.
The newer Meteorite model is based on mined-block counters rather than vague timers. If the target mines while affected, the counter is consumed and the effect applies.
Meteorite And Meteorite Rain
- Meteorite affects 20 mined blocks.
- Meteorite Rain affects 50 mined blocks.
- Damage is guaranteed when the target mines while the effect is active.
- A landing cooldown prevents repeated stacking abuse.

Bunker And Hospital
- Bunker protects against Meteorite damage while active.
- Even inside Bunker, mined blocks still consume the Meteorite or Rain counter.
- Hospital reduces remaining Meteorite or Rain blocks by half.
- Hospital is recovery, not a full erase of the attacker investment.
VHS Responses
VHS means Vendetta, Sacrifice, and Hospital. These are response choices that appear after opening an active negative status in the contest profile.
Vendetta pushes pressure back to the attacker, Sacrifice accepts the hit for compensation, and Hospital reduces the remaining effect.
Start mining in Telegram
Use this guide while playing SignalHash. Open the Telegram mini-app, start mining, manage Energy, join reward contests, and return here when you need mechanics explained.
